Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Mercy Games

10
Posts
1
Followers
A member registered Dec 29, 2017

Creator of

Recent community posts

Large teams are a blessing and a curse, it's easier to make content but it's also harder to manage and sometimes problems (particularly coding) arise when compared to a smaller team, which is usually manageable when there's no time limit, but in the context of a game jam it could also become a huge mess.

Thanks for playing our game!

"Really got stuck trying to get the ragdoll and dog pull physics to work properly and kinda ran out of time to do the rest."

Too real. Gamedev is no joke. Glad you made it though!

"Love the Idubbbz Cameo in your trailer btw. I'll download and give yours a play today."

I really appreciate it! Hope you like it : )

This my favorite so far! Good graphics (for 48h at least), fun music and fun mechanics.

The intro text was funny but got tiring fast when I just wanted to play the game. Also, while using Unity's low quality mode as a mechanic was really clever, I feel like it was not a downgrade considering my computer was struggling with the FPS a little (I use a weak-ish laptop).

The descriptions of the "upgrades" don't quite fit well what they actually do, but the effects themselves are very well fitting and I love what they do in the game. "Vertical Orientation" makes me crazy.

Cool idea. Treats are OP and there doesn't seem to be much AI predictability with the dog's actions and the effect of the items (well, except the aforementioned treats). I believe Mark Brown talked about AI predictability on one of the videos (maybe it was one of the videos about stealth?). It should give you a good idea if you find it.

Congrats for getting the game out, though, gamedev is no joke

Hilarious concept, good-ish visuals (for 48 hours that is pretty good really) and the ragdoll had me laughing. Great job!

Character is difficult to control; that fits the theme, provides a fun challenge and is likely the whole point of the game. But the camera angle doesn't do great favors... and makes me feel like it's often not my fault when I lose. Also, takes too long to restart, which is not an amazing thing for this type of game.

All in all, very small details that come with a bigger cost than them. Still cool game tho

Sad thing you couldn't get it to work in time, but I wish I can play this game when it's fixed. The idea seems really interesting and I love the audiovisuals.

Clever and fun game. Very barebones visuals but in a certain way it works, like a dictator sees their population only as colored dots on their country.

Have you tried to move? You can move a little bit with WASD while on the train to get a better view!

Thanks for playing our game! :)

This is fun!! I love how you mix it up with the hazards and stuff. It wasn't needed, as the gameplay is already solid enough with trying to juggle the things, but it's welcome and does a lot to improve the game.

Cool idea and concept, very original. The dialogue was great, though some things bogged the game down: first, the breathing minigame is kind of boring (the "panic" one is better, maybe too easy for the situation but it works imo) and dialogue fill with Space is a bit too flimsy and made me accidentally miss some cool stuff and dialogue itself.
I love how the only sound in the game is your heart beat, makes it much tenser than it would otherwise.